![]() Faster speeds and multiple cores will help your computer do more things at once.More interfaces = more projectors that you can use at once. As many output interfaces as you can get.Get the most powerful card you can afford.With this in mind, I would say that the most important components to look at when choosing a computer for projection mapping are: Therefore, a good processor and plenty of memory is ideal. However, a good graphics card is only useful if the computer it is connected to is able to feed it a lot of data quickly, especially if that data is being generated in real-time. Projection mapping is a very graphically intense process, and therefore benefits first and foremost from a good graphics card. The web is full of cool videos and photos of projection mapping done by others, just search around! Here are a few links to get you started, as well as some videos of my favorite mappings: In future articles I will go more in-depth about the software and demonstrate projection mapping techniques onto various types of objects and environments. In this article I’ll talk a fair bit about the projector and the computer, and provide an overview of available software. An object or environment that you want your projected data to match.Software to warp the data onto real-world objects.A computer with data you want to project.In general, to pull off projection mapping you need four things: Here is what that this looks like for a simple cardboard box that is placed at an angle to the projector: Using special software, you can “pre-warp” the image you want to project on the computer so that when it physically is projected onto the object it all appears to be undistorted. You can physically move the camera to point directly at the surface you want to project on then move it close enough to fill the surface, but that is a very low-tech solution that breaks down as soon as you want to project onto multiple surfaces simultaneously. If the object has angles (or is rotated relative to the camera) the image will be awkwardly stretched and distorted. When you take an image and project it onto an arbitrary object you will find that the image simply doesn’t match up with the object. Essentially it is the use of real-world objects as projection surfaces and using software to correct for distortions. Visual clubbing: Kate Moross / Cumulus / VJ Fader / Union by Motion / David Wilson / Drawvolution / Neon Golden / Dub Video Connection / Neal Coghlan / Pixel Legion / Video Olympic / Indefinite VJ / VJ Optika / VJ Spetto & VJ Zaz / Skylab / Emilie Bourquin / Lupin / SteaknetĪudio clubbing: Simian Mobile Disco / D.I.M / Electric Rescue / Fukkk Offf / D1 – All in feat.Projection mapping is the process of warping or aligning projected images and videos to match the dimensions of physical objects. Workshops / Lecture: MadMapping / Body Double-HEAD / M’S &M – Modeling, Manufacturing & Mapping (Get Set Festival, Portugal) / Vimeo / Modul8 / AV:in If you thought you missed out last year, then don’t make the same mistake again! You will have more information soon, be patient!Įxhibition: Boris Petrovsky / Legoman, Thomas Vaquié & Mandril / The Montesinos Foundation & Petter Viaselfebb / City Media Project (HEAD) / Manuel Chantre / FAIL / Kit Webster / Camille ScherrerĪ/V Performances: Manuel Chantre / Udosson:// mredit / Greie Gut Fraktion / People Like Us / Ioann Maria & Wojtek Wcislik / Fernando Velàzquez & Francisco Lapetina / Chloé Mazlo & Son Of A Pitch / ExLex / AV:IN / Legoman & Stray Dogs / Zan Lyons / Pascal Greco & Goodbye Ivan / Krash On Earth / Murat Ombombe / 35Plis / Transforma & Yro / Recoil Performance Group / Iduun / Cagoule / The Erasers / Supermafia / VJ Fader / Antistatic Family To quell your hightened anticipation check out the listing of our lineup.
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